Gangsters 2 For Mac



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Gangsters 2: Vendetta
Developer(s)Hothouse Creations
Publisher(s)Eidos Interactive
Trymedia Systems Inc.
Platform(s)Microsoft Windows
Release
  • NA: 2001-06-05
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Gangsters 2: Vendetta is a 2001 PC video game. It was developed by Hothouse Creations, with Eidos Interactive as publishers. Gangsters 2 was designed by both Peter Moreland and Rob Davies. The game is the sequel to Gangsters: Organized Crime also published by Eidos.

Story[edit]

Set from late 1928-early 1929, the game follows a character called 'Joey Bane'. Bane's father is murdered at the beginning by a mob controlling most of the state, with the capital of Temperance (the fictional state where the games are set). The leader of the mob is Frankie 'Hammer' Constantine. Bane is aided by his father's younger brother, who escaped the killings and gives the player advice on how to build an organized crime racket. During the first mission, Bane kills the men who actually murdered his father, only to learn they were pawns in a grander scheme. Bane progresses through the state, building up his power by eliminating gangsters in various communities connected to the killing of his father, as well as forging alliances with gangsters who are also at war with Constantine.

Shortcut

Style[edit]

The game is very heavily a strategy game, utilizing a point and click interface. Each gangster ('hood') the player controls can have four subordinates that will help the character in a firefight. Players can use vehicles to reach targets faster, attempt drive-bys and transport goods. Weapons can be upgraded, including those of your 'hoods'. Business must be bought, sold and taken over from rival gangs, players must set up many types of illegal businesses to make the most money e.g. gambling dens, breweries and brothels.

The player is given objectives to fulfill. They range from setting up illegal businesses, claiming the enemies' business, kidnapping, and murder.

Features[edit]

Players can purchase a number of different automobiles, business specialists and other 'specialists' including hitmen.

There are five different cars for purchase as well as a range of guns: revolver, dual pistols, rifle, shotgun and the tommy gun. Bombs can also be purchased, but only by a gangster with the bomb skill. Skills can be leveled up before starting each mission, by a limited amount, from leveling your hoods combat or stealth skill, to their special abilities, unique to each hood. There is bombing, bank robbing, getaway driving, or kidnapping skills. You can also level up Specialists's business skill, increasing their profits.

End Scenes[edit]

The game was noted for having end scenes for cases of losing. Icons dependent on the game's outcome would then be placed in the high score section dependent on the losing scene, with the exception of a 'Victory' icon should the player win the game.

  • Execution: Bane is sent to the electric chair if the player is arrested and the crimes committed are acute enough to warrant a death sentence.
  • Death: If the player is killed by rival gangsters, Bane's tombstone is shown in a thunder and lightning storm.
  • Imprisonment: If the player is arrested but not to the severity of execution, Bane is shown being locked away as the sounds of shouting prisoners is heard.
  • Bankruptcy: If the player exhausts all capital to the point the hoods desert, Bane is shown angrily leaving an empty office as a picture of his father falls to the floor.

Reception[edit]

Daniel Erickson reviewed the PC version of the game for Next Generation, rating it two stars out of five, and stated that 'Another bad stab at a goodfella's idea.'[1]

The game achieved mediocre success with critics, with it given a 5.4/10 rating by GameSpot,[2] 53/100 by GameSpy[3] while PC Zone magazine gave it a 5.5/10.[4]

References[edit]

  1. ^Erickson, Daniel (September 2001). 'Finals'. Next Generation. Vol. 4 no. 9. Imagine Media. p. 88.
  2. ^http://uk.gamespot.com/pc/strategy/gangsters2vendetta/review.htmlArchived 2009-03-10 at the Wayback Machine Gamespot's Gangsters 2 page
  3. ^http://archive.gamespy.com/reviews/july01/gangsters2/Archived 2007-10-27 at the Wayback Machine Gamespy's Gangsters 2 review page
  4. ^http://www.computerandvideogames.com/game.php?id=2666 PC Zone Magazine's Gangsters 2 page

Gangsters 2 For Mac Os

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gangsters_2&oldid=966522518'

Mafia 2 For Mac

Developer(s)Hothouse Creations
Publisher(s)Eidos Interactive
Designer(s)Martin Capel
Composer(s)David Punshon & Richard Wells
Allister Brimble
Platform(s)Microsoft Windows
Release
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Gangsters 2 For Mac Shortcut

Gangsters: Organized Crime is a strategy game by Eidos Interactive for Windows, first released in 1998. and re-released in 2012 on GOG.com. It is set in the fictional Chicago suburb of New Temperance in the Prohibition era. A sequel, Gangsters 2: Vendetta, was released by Eidos in 2001.

Gameplay[edit]

For

Gangsters Pin for mac address. is played by alternating between turn-based and real time gameplay. At the beginning you give orders to the gangsters (or 'hoods') under your control, which are then played out in front of you during the real-time aspect of the game (the working week).

To have any chance of winning the game, you must begin expanding your territory by giving your hoods the order to extort businesses into paying protection money to you every week (which must be collected). You will also have to begin recruiting more hoods for your gang as soon as possible by giving your hoods the recruit order. Additional hoods can be recruited from gyms, pool halls, cafés, the docks and the unemployment office.

The hoods have many different attributes such as intelligence, fists, knives, etc. which make them suitable for different missions. A hood with high knife skill and low fists skill may inadvertently kill someone he was merely sent to beat up, for instance. Hoods can be promoted to lieutenant, which gives them the ability to lead teams of hoods. It is also possible to hire a lawyer and an accountant. There are different automobiles and weapons that can be purchased to aid in carrying out missions.

Signature for microsoft touch screen

To aid the needs of the mob, the player will need to administrate their mob's activities to bring in money. This can be done through the purchase of businesses (Both Legal and Illegal), a protection racket, raiding businesses and bribing/employing the appropriate people to ensure they do not get in trouble. A lawyer can keep the player's hoods out of jail while an accountant can cover all the illegal money the player makes, evading tax and auditing the player's businesses incase the hoods running them are stealing earnings from the player's business. The FBI can become involved with investigating illegal businesses, if they aren't run well enough to conceal them, resulting in costly shutdowns and heat toward the player.

The game has three victory conditions with varying degrees of difficulty, from easiest to hardest.

Go Straight: This requires the player to get a good lawyer and pull in a good sum of purely legal money from businesses owned, no hoods wanted by police and no 'heat'. Eventually the player can choose to drop the life of crime that paved their way and be legit with their new business empire. Rival gangs are the main threat to this goal as their movement on the player's territory can draw the player back to crime to retaliate or defend.

Get elected Mayor: This requires the player to secure mayor of the city, requiring a good lawyer, much money, territory and a winning vote. The player needs to keep their potential voters happy through low protection costs and high security with charitable causes from the player setup like soup kitchens. Owning a teamsters illegal business can give a substantial boost to votes too.

Domination: This is the hardest yet least complex way to win, destroy all rival gangs through force. The difficulty comes from the potentially huge amount of heat from the police as the player's hoods war with the enemy with huge bodycounts being brought up each week in addition to buildings being attacked, torched or blown up. Sometimes killing the enemy leaders isn't enough as, unlike the player, another hood from their gang can step up to take over for them, leading the player to need to seek out and destroy their offices.

Development[edit]

Reception[edit]

Reception
Review scores
PublicationScore
CGSP[2]
CGW[3]
Next Generation[4]
PC Gamer (UK)87%[6]
PC Gamer (US)82%[5]
PC Gaming World8/10[7]

Gangsters: Organized Crime was commercially successful.[8][9] In the German market, it debuted in ninth place on Media Control's computer game sales rankings for the latter half of December 1998.[10] The game proceeded to secure positions 8 and 11 for the first and second halves of January, respectively.[11] Worldwide, Gangsters sold 350,000 units by June 1999. This performance led Hothouse to begin production of a sequel, Gangsters 2.[8] Sales of the game rose to 500,000 units by November. Hothouse attributed the majority of its sales to Germany, the United Kingdom and the United States.[9]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that 'While there are some interface problems, a few design holes, and a sketchy manual, once players master the complex game interactions, Gangsters becomes exactly what fans of this genre look for – something that keeps them up late at night.'[4]

Sequel[edit]

References[edit]

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  1. ^'Gangsters Is Loose'. GameSpot. December 7, 1998. Archived from the original on June 12, 2000. Retrieved November 27, 2019.
  2. ^Smith, Peter (January 12, 1999). 'Gangsters'. Computer Games Strategy Plus. Archived from the original on February 8, 2005.
  3. ^Ardai, Charles (April 1, 1999). 'Gangsters'. Computer Gaming World. Archived from the original on August 16, 2000.
  4. ^ ab'Finals'. Next Generation. No. 51. Imagine Media. March 1999. p. 92.
  5. ^Durham Jr., Joel (April 1999). 'Gangsters: Organized Crime'. PC Gamer US. Archived from the original on December 21, 1999.
  6. ^Donald, Mark. 'Heavy'. PC Gamer UK (65). Archived from the original on May 25, 2002.
  7. ^Bacon, Elvis (December 8, 1998). 'Gangsters: Organized Crime Review'. PC Gaming World. Archived from the original on September 30, 2000.
  8. ^ abAsher, Mark (June 4, 1999). 'Game Spin: Flykatana'. CNET Gamecenter. Archived from the original on December 10, 2000.
  9. ^ ab'Pump 'Em Full of Lead! Gangsters is Set for a Return' (Press release). Hothouse Creations. November 9, 1999. Archived from the original on June 9, 2002.
  10. ^Staff (March 1999). 'Spiele-Charts'. PC Player (in German): 50.
  11. ^'CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 9, 1999. Retrieved December 24, 2019.

External links[edit]

  • Gangsters at MobyGames

Gangsters 2 For Mac Torrent

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gangsters:_Organized_Crime&oldid=975054922'